Neo Elementals [Survival Overhaul]

Makes Survival mode harder, while also adding new content such as Mobs, Bosses, Structures and Items!

Neo Elementals makes Survival mode harder in many ways, dividing progression into 9 revamped encounters that will change the game from start to finish, in addition to new Gear to collect and new Bosses and Mobs to encounter. This addon also improves and rebalances several things like the Sniffer, Shield or even Enchantments. While Difficulty is the focus, ensuring it's balanced and fun is just as important

This addon relies on Player.json

No Experiments Required

Compatibility: anything that also needs to change vanilla mobs and loot tables of existing structures will not perform well with this pack. Be careful before installing this addon

Any Obtainable Tool in this Addon is also Compatible with Actions & Stuff

REALMS and Performance: 3 Player Realms runs smoothly and is tested for up to 5 Players for normal worlds

This addon adds and changes a TON of stuff. See the Media gallery for more

Summary

Progress through 9 Revamped Vanilla Encounters to finish the game

New Weapons and Gear, and some changes to vanilla items to make them usable

8 Mini-bosses with unique movesets

Over 20+ New Mobs all with unique abilities, along with changes to most vanilla mobs

Overview

Most monsters in the game have been changed in some way to make them tougher to deal with, Creepers are more precise before they try to explode, Zombies hit a bit harder, Skeletons are more accurate, Spiders come in different sizes, Witches apply Resistance to nearby Monsters, Husks will slow you down if your too close, the Enderman can warp you if your too close (only in the overworld) and anything tied to Progression/Bosses have been given movesets so they're more diverse

You can't access certain parts of the game immediately due to progression. The big ones are the Nether and Deepslate regions. Completing the first 3 progression Bosses will unlock these areas (USE THE "Neo Elementals Current Progression" Item), and there are a total of 9 things tied to progression. The reasoning for Progression Blocks is to prevent going after the strongest items immediately and breaking the rest of the game. It's also there to tie parts of the game together instead of things just existing.

Night Skip: The first 3 Nights can't be skipped, and afterwards, whenever you do decide to sleep the next night won't be skipped. In the base game, you can skip the challenging parts of the game by just sleeping you can still do that just every other night

Several Improvements and items also help the player. When you die, there's a death beacon, your gear is all in one spot, so it doesn't scatter, and if you're playing with someone else, that person can teleport you back to your death location If you're playing solo you can use a Recovery Compass, the game is harder while also trying to keep fairness for every negative change that harms the player theres probably a positive addition to go with it.

Neo Elementals: along with the progression Bosses getting unique mechanics and moves, as the pack name suggests, there are a total of 7 Elemental Nymph Minibosses scattered throughout the game. Their difficulty varies

Water Elemental

Sand Elemental

Ice Elemental

Lava Elemental

Storm Elemental

Forest Elemental

Void Elemental

Water is the weakest Void is the Strongest. Each of them drops unique gear and an item called a Tera-Shard (except for Void and Forest Elementals) used for crafting a strong item called Tera-Split - You do not have to kill a Single Elemental to Progress they exist as OPTIONAL challenging Content however i suggest beating the Water Elemental so she no longer bothers you!

Health Increase: You can double your Health using Heart gems, which are found in structures like Mineshafts, traded with by the wandering trader, or just a random Monster drop

Immortal Netherite Armor

There are not enough monsters that are strong past Netherite to warrant a new tier of Armor so instead, you can create Immortal Netherite Armor. The armor is Unbreakable and is not lost on death. Sounds kind of OP but this was done as a way to compete with the raise in damage of all the monsters as its annoying grinding for armor only for it to break because a Void Elemental is hitting for 20+ Damage

To get this armor is not a crazy grind you can kill Red Knights in the Nether Fortress or anywhere where Wither Skeletons spawn They drop Immortal Netherite You collect 4 you can just go into a crafting table and get the armor, Red Knights also drop Netherite upgrades just for a consistent way to upgrade Netherite as well

Just a Tip: keep the "Neo Elementals Current Progression" Item on you as it tells you not only what you need to do, but also what useful items you can obtain in your current progression

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SCREENSHOTS // IN GAME PREVIEWS
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SCREENSHOTS // IN GAME PREVIEWS
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SCREENSHOTS // IN GAME PREVIEWS
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SCREENSHOTS // IN GAME PREVIEWS
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SCREENSHOTS // IN GAME PREVIEWS

Progression Clear Conditions

These are currently the 9 objectives you need to clear to beat the Game

(And most likely one more clear condition will be added whenever Mojang makes another Big structure or something)

They can be cleared in any order related to color

Each one of these encounters has been modified to be Tougher to deal with

Evoker (Woodland Mansion)

Elder Guardian (Ocean Monument)

Ravager (You have to kill an Evoker to keep Bad Omen)

Nether Fortress (Blazes and Wither Skeletons)

Bastion (Piglin Brutes)

Wither

Trial Chambers (Breezes and Trial Challenges with Trial Omen)

Warden

Ender Dragon

Passive Mob Changes

Most are positive additions aside from the Iron Golems

Sniffer: can harvest resources that vary between the Biomes but requires Levels and can also Harvest resources of the nearest Mob for their loot

Camel: Is faster in any Warm Biome but slows down around its Vanilla speed in any other Biome

Wandering Trader: Several new trades have been added to the Wandering Trader and the trades can also go on Discount

Happy Ghast: Doubled movement speed

Frog: has a larger variant found in Mangrove Swamps that's a rideable land and water mount, tamed using Magma Cream. THEY EAT EVERYTHING, Also upon eating spiders and other insects they drop Slime Balls and Bone Meal

Snow Golem: Machine Gun

Iron Golem: can't heal them using Iron while it has a Target

Horses: have additional Attributes upon taming that can vary between damage reduction or a speed boost

Skeleton Horse: Increased movement speed and Underwater movement

Polar Bear: just don't upset them...